| Nr | Keyword | Zugeordnete FS |
|---|
| 1 | 21st Century Skills | 14 |
| 2 | 3-E-Modell | 5 |
| 3 | 360 Grad Videos | 2 |
| 4 | 3D-Druck | 5 |
| 5 | Active Learning (AL) | 4 |
| 6 | Alternierende Präsenz Onlinephasen | 3 |
| 7 | Arbeiten in der Cloud | 4 |
| 8 | asynchrones Lernen | 4 |
| 9 | Audience Response System | 3 |
| 10 | Augmented Reality | 6 |
| 11 | Automatisiertes Lehrsystem | 3 |
| 12 | Avatarbasierte Lehre | 6 |
| 13 | barrierefrei | 2 |
| 14 | BITS (Binary Digit Stones) | 2 |
| 15 | blended assessments | 3 |
| 16 | Blended Learning | 2 |
| 17 | Blogs | 4 |
| 18 | Bring Your Own Device | 2 |
| 19 | Calgary-Cambridge-Guide | 4 |
| 20 | CC-BY-Lizenzen | 3 |
| 21 | community of practice | 12 |
| 22 | Cybersicherheit | 11 |
| 23 | DaLI Kompetenzrahmen | 5 |
| 24 | Data Awareness | 3 |
| 25 | Data Science Kompetenz | 7 |
| 26 | Data-Auswertung | 4 |
| 27 | Data-Management | 4 |
| 28 | Datenanalyse mit Tools | 5 |
| 29 | Datenbanken | 2 |
| 30 | Datenformate | 2 |
| 31 | Datenkompetenz | 5 |
| 32 | Datenmigration | 2 |
| 33 | Datenorganisation | 2 |
| 34 | Datenstrukturierung | 2 |
| 35 | DigComp Framework | 12 |
| 36 | DigCompEdu-Framework | 10 |
| 37 | Digital Citizenship Skills | 7 |
| 38 | Digital Humanities | 10 |
| 39 | Digital Literacy | 1 |
| 40 | Digital Mainstreaming | 5 |
| 41 | Digital Publishing | 3 |
| 42 | Digitale Mindset | 5 |
| 43 | Digitale Mündigkeit | 10 |
| 44 | Digitale Recherche | 3 |
| 45 | Digitalisierungsportfolio | 8 |
| 46 | E-Assessment | 3 |
| 47 | E-Education | 7 |
| 48 | E-Learning | 6 |
| 49 | E-Learning Community | 7 |
| 50 | E-Lecture | 2 |
| 51 | E-Portfolio | 5 |
| 52 | E-Publishing | 3 |
| 53 | E-Tutor | 5 |
| 54 | E-Tutorials | 4 |
| 55 | edX | 4 |
| 56 | emerging knowledge | 3 |
| 57 | Eye Tracking | 2 |
| 58 | Fern-Studiengang | 6 |
| 59 | Flex Classroom | 3 |
| 60 | Foren | 7 |
| 61 | forensische Bildanalyse | 4 |
| 62 | Forschendes Lernen | 10 |
| 63 | Future Skills | 21 |
| 64 | Game-Based Learning | 5 |
| 65 | Gamification | 6 |
| 66 | gute wissenschaftliche Praxis (GWP) | 3 |
| 67 | Holografischer Hörsaal | 3 |
| 68 | IDEA instructions | 6 |
| 69 | Immersive Lernagentur | 6 |
| 70 | immersive Technologien | 3 |
| 71 | interaktive/kollaborative Whiteboards | 7 |
| 72 | Inverted Classroom | 3 |
| 73 | Inverted Classroom Mastery Modell | 9 |
| 74 | Inverted Flipped Classroom | 3 |
| 75 | iOER | 2 |
| 76 | iQu – Integrierte Qualitätsoffensive in Lehre und Studium | 1 |
| 77 | joint-teaching | 2 |
| 78 | Jupyter Notebook | 10 |
| 79 | Just-in-Time-Teaching | 3 |
| 80 | KI | 3 |
| 81 | KMK Strategie | 12 |
| 82 | kollaboratives Lernen | 8 |
| 83 | Kollaboratives online Arbeiten | 5 |
| 84 | Kritischer Umgang mit digitalen Quellen | 3 |
| 85 | Learners-as-Designers | 5 |
| 86 | Lebenslanges Lernen | 9 |
| 87 | Legal Tech | 6 |
| 88 | Linked Open Data | 2 |
| 89 | LMS | 2 |
| 90 | Maschinelles Lernen | 5 |
| 91 | MathWeb | 3 |
| 92 | MATLAB | 3 |
| 93 | Meta Learning | 8 |
| 94 | Metadaten | 2 |
| 95 | Microservices-Architekturstil | 2 |
| 96 | Mobiles Lernen | 4 |
| 97 | MOOC | 4 |
| 98 | multimedialen web-based Trainings | 3 |
| 99 | Natural Language Processing (NLP) | 4 |
| 100 | Online-Aufgabenplattform WeBWorK | 3 |
| 101 | Open Access | 2 |
| 102 | Open Source | 5 |
| 103 | PDF | 2 |
| 104 | Podcast | 3 |
| 105 | Programmieren | 9 |
| 106 | Prüfung und reflektierte Einschätzung der Integrität digitaler Quellen | 3 |
| 107 | REMOTE-Lab-Lecture | 3 |
| 108 | SCORM-Format | 2 |
| 109 | Seamless Learning | 3 |
| 110 | Serendipity-Prinzip | 5 |
| 111 | Serious Games | 6 |
| 112 | Slidecasts | 2 |
| 113 | Smart Glasses | 2 |
| 114 | Social Learning | 8 |
| 115 | softwaregestützte Lernmanagement | 3 |
| 116 | STACK | 3 |
| 117 | Strukturlegetechnik | 3 |
| 118 | Suchmaschinen | 3 |
| 119 | Synchrones Online Lernen | 4 |
| 120 | t-shaped professional | 9 |
| 121 | Termbase | 3 |
| 122 | test-enhanced learning | 3 |
| 123 | Threshold Management | 6 |
| 124 | TPACK Modell | 6 |
| 125 | TPCK-Modell | 7 |
| 126 | Urheberrecht | 3 |
| 127 | Videotutorials | 2 |
| 128 | Virtual Reality | 6 |
| 129 | Virtuelle Maschinen | 3 |
| 130 | virtuelle Mobilität | 3 |
| 131 | Virtuelle Praktikum | 7 |
| 132 | Virtueller Lernraum | 3 |
| 133 | Wiki | 7 |
| 134 | wissenschaftliches Publizieren | 4 |