| Nr | Keyword | Zugeordnete FS | 
|---|
| 1 | 21st Century Skills  | 14 | 
| 2 | 3-E-Modell  | 5 | 
| 3 | 3D-Druck  | 5 | 
| 4 | Active Learning (AL)  | 4 | 
| 5 | algorithmisches Denken  | 1 | 
| 6 | Alternierende Präsenz Onlinephasen  | 3 | 
| 7 | Arbeiten in der Cloud  | 4 | 
| 8 | asynchrones Lernen  | 4 | 
| 9 | Augmented Reality  | 6 | 
| 10 | Automatisiertes Lehrsystem  | 3 | 
| 11 | Avatarbasierte Lehre  | 6 | 
| 12 | Badge-System  | 2 | 
| 13 | Berner Modell  | 2 | 
| 14 | blended assessments  | 3 | 
| 15 | Calgary-Cambridge-Guide  | 4 | 
| 16 | Change Agents  | 8 | 
| 17 | community of practice  | 12 | 
| 18 | Constructive Alignment  | 2 | 
| 19 | Cybersicherheit  | 11 | 
| 20 | DaLI Kompetenzrahmen  | 5 | 
| 21 | Data Science Kompetenz  | 7 | 
| 22 | Datenanalyse mit Tools  | 5 | 
| 23 | Datenkompetenz  | 5 | 
| 24 | Datenmigration  | 2 | 
| 25 | Datenorganisation  | 2 | 
| 26 | Datenstrukturierung  | 2 | 
| 27 | Decoding the Disciplines  | 1 | 
| 28 | Deep interactive leaming  | 3 | 
| 29 | Design Thinking Ansatz  | 6 | 
| 30 | DigComp Framework  | 12 | 
| 31 | DigCompEdu-Framework  | 10 | 
| 32 | Digital Citizenship Skills  | 7 | 
| 33 | Digital Humanities  | 10 | 
| 34 | Digitale Mündigkeit  | 10 | 
| 35 | Digitalisierungsportfolio  | 8 | 
| 36 | Drei Tetrader Modell  | 2 | 
| 37 | E-Assessment  | 3 | 
| 38 | E-Education  | 7 | 
| 39 | E-Learning   | 6 | 
| 40 | E-Learning Community  | 7 | 
| 41 | E-Portfolio  | 5 | 
| 42 | E-Publishing  | 3 | 
| 43 | E-Tutor  | 5 | 
| 44 | E-Tutorials  | 4 | 
| 45 | eKlausuren (vor Ort)  | 2 | 
| 46 | emerging knowledge  | 3 | 
| 47 | erfahrungsbasiertes Lernen   | 6 | 
| 48 | Ethik  | 4 | 
| 49 | Fern-Studiengang  | 6 | 
| 50 | Flex Classroom  | 3 | 
| 51 | Flipped-Lab  | 3 | 
| 52 | Foren  | 7 | 
| 53 | forensische Bildanalyse  | 4 | 
| 54 | Forschendes Lernen  | 10 | 
| 55 | Future Skills  | 21 | 
| 56 | Game-Based Learning  | 5 | 
| 57 | Gamification  | 6 | 
| 58 | Global-to-Detail Approach  | 2 | 
| 59 | gute wissenschaftliche Praxis (GWP)  | 3 | 
| 60 | Higher Thinking Skills  | 4 | 
| 61 | Hybrid Thinking  | 6 | 
| 62 | IDEA instructions  | 6 | 
| 63 | Immersive Lernagentur  | 6 | 
| 64 | Individualisiertes Lernen  | 2 | 
| 65 | Interaktive Elemente  | 2 | 
| 66 | interaktive/kollaborative Whiteboards  | 7 | 
| 67 | Interleaved Learning  | 1 | 
| 68 | Inverted Classroom  | 3 | 
| 69 | Inverted Classroom Mastery Modell  | 9 | 
| 70 | Inverted Flipped Classroom  | 3 | 
| 71 | Jupyter Notebook  | 10 | 
| 72 | Just-in-Time-Teaching  | 3 | 
| 73 | KMK Strategie  | 12 | 
| 74 | kollaboratives Lernen  | 8 | 
| 75 | Kollaboratives online Arbeiten  | 5 | 
| 76 | kompetitives Lernen  | 2 | 
| 77 | Kompetitives Lernen  | 4 | 
| 78 | konzeptionelles Lernen  | 1 | 
| 79 | Learners-as-Designers   | 5 | 
| 80 | Lebenslanges Lernen  | 9 | 
| 81 | Legal Tech  | 6 | 
| 82 | Lernknoten  | 2 | 
| 83 | Lower Thinking Skills  | 2 | 
| 84 | Maschinelles Lernen  | 5 | 
| 85 | MathWeb  | 3 | 
| 86 | MATLAB  | 3 | 
| 87 | Meta Learning  | 8 | 
| 88 | Microlearning  | 3 | 
| 89 | Mobiles Lernen  | 4 | 
| 90 | MOOC  | 4 | 
| 91 | multimedialen web-based Trainings  | 3 | 
| 92 | Natural Language Processing (NLP)  | 4 | 
| 93 | Online-Aufgabenplattform WeBWorK  | 3 | 
| 94 | parametrierbare Aufgaben  | 2 | 
| 95 | Peer lnstruction  | 3 | 
| 96 | Podcast  | 3 | 
| 97 | Problem Based Learning  | 6 | 
| 98 | Programmieren  | 9 | 
| 99 | Projektorientierte Lehre  | 4 | 
| 100 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format  | 1 | 
| 101 | REMOTE-Lab-Lecture  | 3 | 
| 102 | Retrieval Learning  | 1 | 
| 103 | Scribble-Stil  | 3 | 
| 104 | Seamless Learning   | 3 | 
| 105 | Self Determination Theory  | 2 | 
| 106 | Self-Assessment  | 4 | 
| 107 | Serendipity-Prinzip  | 5 | 
| 108 | Serious Games  | 6 | 
| 109 | Simulation Based Learning   | 3 | 
| 110 | Situiertes Lernen  | 3 | 
| 111 | Social Learning  | 8 | 
| 112 | softwaregestützte Lernmanagement  | 3 | 
| 113 | Spaced Learning  | 1 | 
| 114 | STACK  | 3 | 
| 115 | Strukturlegetechnik  | 3 | 
| 116 | Synchrones Online Lernen  | 4 | 
| 117 | t-shaped professional  | 9 | 
| 118 | Task-based Language Learning  | 1 | 
| 119 | Teaching Analysis  | 2 | 
| 120 | Termbase   | 3 | 
| 121 | test-enhanced learning   | 3 | 
| 122 | Threshold Management  | 6 | 
| 123 | TPACK Modell  | 6 | 
| 124 | TPCK-Modell  | 7 | 
| 125 | Vier-Komponenten Instruktionsdesign Modell (4C-IDModell)  | 1 | 
| 126 | Virtual Reality  | 6 | 
| 127 | Virtuelle Maschinen  | 3 | 
| 128 | virtuelle Mobilität  | 3 | 
| 129 | Virtuelle Praktikum  | 7 | 
| 130 | Virtueller Lernraum  | 3 | 
| 131 | VUCA  | 9 | 
| 132 | Wiki  | 7 | 
| 133 | wissenschaftliches Publizieren  | 4 | 
| 134 | „trial-and-error“ Prinzip  | 1 |