| Nr | Keyword | Zugeordnete KMK |
|---|
| 1 | 21st Century Skills | 6 |
| 2 | 3-E-Modell | 5 |
| 3 | 360 Grad Videos | 1 |
| 4 | Active Learning (AL) | 3 |
| 5 | Adaptive Systeme | 3 |
| 6 | Alternierende Präsenz Onlinephasen | 2 |
| 7 | Arbeiten in der Cloud | 5 |
| 8 | asynchrones Lernen | 3 |
| 9 | Augmented Reality | 4 |
| 10 | Automatisiertes Lehrsystem | 3 |
| 11 | Avatarbasierte Lehre | 4 |
| 12 | barrierefrei | 1 |
| 13 | BITS (Binary Digit Stones) | 2 |
| 14 | blended assessments | 3 |
| 15 | Blended Learning | 3 |
| 16 | Blogs | 4 |
| 17 | Calgary-Cambridge-Guide | 3 |
| 18 | CC-BY-Lizenzen | 2 |
| 19 | community of practice | 5 |
| 20 | DaLI Kompetenzrahmen | 3 |
| 21 | Data Awareness | 4 |
| 22 | Data Science Kompetenz | 6 |
| 23 | Data-Auswertung | 2 |
| 24 | Data-Management | 2 |
| 25 | Datenanalyse mit Tools | 3 |
| 26 | Datenbanken | 1 |
| 27 | Datenformate | 1 |
| 28 | Datenkompetenz | 6 |
| 29 | Datenmigration | 2 |
| 30 | Datenorganisation | 1 |
| 31 | Datenstrukturierung | 1 |
| 32 | Decoding the Disciplines | 3 |
| 33 | DigComp Framework | 6 |
| 34 | DigCompEdu-Framework | 6 |
| 35 | Digital Citizenship Skills | 4 |
| 36 | Digital Humanities | 6 |
| 37 | Digital Literacy | 4 |
| 38 | Digital Mainstreaming | 4 |
| 39 | Digitale Mindset | 3 |
| 40 | Digitale Mündigkeit | 6 |
| 41 | Digitale Recherche | 2 |
| 42 | Digitalisierungsportfolio | 3 |
| 43 | E-Assessment | 3 |
| 44 | E-Education | 5 |
| 45 | E-Learning | 3 |
| 46 | E-Learning Community | 5 |
| 47 | E-Portfolio | 2 |
| 48 | E-Publishing | 2 |
| 49 | E-Tutorials | 1 |
| 50 | edX | 4 |
| 51 | emerging knowledge | 3 |
| 52 | erfahrungsbasiertes Lernen | 3 |
| 53 | Eye Tracking | 1 |
| 54 | Feedback Loop | 4 |
| 55 | Fern-Studiengang | 5 |
| 56 | Flex Classroom | 3 |
| 57 | Flipped-Lab | 2 |
| 58 | Foren | 2 |
| 59 | forensische Bildanalyse | 3 |
| 60 | Forschendes Lernen | 5 |
| 61 | Future Skills | 6 |
| 62 | Game-Based Learning | 4 |
| 63 | Gamification | 3 |
| 64 | Global-to-Detail Approach | 2 |
| 65 | gute wissenschaftliche Praxis (GWP) | 3 |
| 66 | Holografischer Hörsaal | 3 |
| 67 | IDEA instructions | 5 |
| 68 | Immersive Lernagentur | 3 |
| 69 | immersive Technologien | 1 |
| 70 | Individualisiertes Lernen | 2 |
| 71 | Interaktive Elemente | 1 |
| 72 | interaktive/kollaborative Whiteboards | 3 |
| 73 | Interleaved Learning | 3 |
| 74 | Inverted Classroom | 3 |
| 75 | Inverted Classroom Mastery Modell | 5 |
| 76 | Inverted Flipped Classroom | 3 |
| 77 | joint-teaching | 3 |
| 78 | Jupyter Notebook | 4 |
| 79 | Just-in-Time-Teaching | 3 |
| 80 | KI | 3 |
| 81 | KMK Strategie | 6 |
| 82 | kollaboratives Lernen | 5 |
| 83 | Kollaboratives online Arbeiten | 4 |
| 84 | kompetitives Lernen | 3 |
| 85 | Kompetitives Lernen | 3 |
| 86 | konzeptionelles Lernen | 2 |
| 87 | Kritischer Umgang mit digitalen Quellen | 2 |
| 88 | Learners-as-Designers | 4 |
| 89 | Lebenslanges Lernen | 3 |
| 90 | Legal Tech | 6 |
| 91 | Lernknoten | 3 |
| 92 | Linked Open Data | 1 |
| 93 | LMS | 2 |
| 94 | Lower Thinking Skills | 3 |
| 95 | Maschinelles Lernen | 6 |
| 96 | MathWeb | 3 |
| 97 | MATLAB | 3 |
| 98 | Meta Learning | 3 |
| 99 | Metadaten | 1 |
| 100 | Microlearning | 2 |
| 101 | Mobiles Lernen | 3 |
| 102 | MOOC | 2 |
| 103 | multimedialen web-based Trainings | 3 |
| 104 | Natural Language Processing (NLP) | 3 |
| 105 | Online-Aufgabenplattform WeBWorK | 3 |
| 106 | Open Access | 1 |
| 107 | Open Source | 5 |
| 108 | PDF | 1 |
| 109 | Peer Review | 4 |
| 110 | Podcast | 2 |
| 111 | Problem Based Learning | 3 |
| 112 | Programmieren | 5 |
| 113 | Projektorientierte Lehre | 4 |
| 114 | Prüfung und reflektierte Einschätzung der Integrität digitaler Quellen | 2 |
| 115 | REMOTE-Lab-Lecture | 3 |
| 116 | Retrieval Learning | 3 |
| 117 | Scaffolding | 3 |
| 118 | SCORM-Format | 2 |
| 119 | Seamless Learning | 4 |
| 120 | Self Determination Theory | 3 |
| 121 | Self-Assessment | 3 |
| 122 | Serendipity-Prinzip | 4 |
| 123 | Serious Games | 3 |
| 124 | Slidecasts | 2 |
| 125 | Smart Glasses | 2 |
| 126 | Social Learning | 5 |
| 127 | Spaced Learning | 3 |
| 128 | Strukturlegetechnik | 4 |
| 129 | Suchmaschinen | 2 |
| 130 | t-shaped professional | 6 |
| 131 | Termbase | 3 |
| 132 | test-enhanced learning | 3 |
| 133 | Threshold Management | 4 |
| 134 | TPACK Modell | 6 |
| 135 | TPCK-Modell | 6 |
| 136 | Urheberrecht | 2 |
| 137 | Videotutorials | 1 |
| 138 | Virtual Reality | 4 |
| 139 | Virtuelle Maschinen | 2 |
| 140 | virtuelle Mobilität | 2 |
| 141 | Virtuelle Praktikum | 5 |
| 142 | Virtueller Lernraum | 2 |
| 143 | VUCA | 6 |
| 144 | Wiki | 4 |
| 145 | wissenschaftliches Publizieren | 4 |
| 146 | „trial-and-error“ Prinzip | 3 |