Hier zu sehen ist wie häufig den Keywords aus den Projektanträgen Kompetenzen des KMK Frameworks zugeordnet wurden.
Darunter ist die Zuordnung der Keywords zu den jeweiligen Kompetenzen zu finden.
| Nr | Keyword | Suchen, Verarbeiten und Aufbewahren | Kommunizieren und Kooperieren | Produzieren und Präsentieren | Schützen und sicher Agieren | Problemlösen und Handeln | Analysieren und Reflektieren |
|---|---|---|---|---|---|---|---|
| 1 | Future Skills | ||||||
| 2 | Digital Humanities | ||||||
| 3 | VUCA | ||||||
| 4 | TPACK Modell | ||||||
| 5 | 21st Century Skills | ||||||
| 6 | KMK Strategie | ||||||
| 7 | DigCompEdu-Framework | ||||||
| 8 | DigComp Framework | ||||||
| 9 | Digitale Mündigkeit | ||||||
| 10 | Datenkompetenz | ||||||
| 11 | Data Science Kompetenz | ||||||
| 12 | Maschinelles Lernen | ||||||
| 13 | t-shaped professional | ||||||
| 14 | Legal Tech | ||||||
| 15 | TPCK-Modell | ||||||
| 16 | Forschendes Lernen | ||||||
| 17 | Open Source | ||||||
| 18 | Virtuelle Praktikum | ||||||
| 19 | Inverted Classroom Mastery Modell | ||||||
| 20 | Fern-Studiengang | ||||||
| 21 | E-Learning Community | ||||||
| 22 | 3-E-Modell | ||||||
| 23 | E-Education | ||||||
| 24 | Arbeiten in der Cloud | ||||||
| 25 | IDEA instructions | ||||||
| 26 | community of practice | ||||||
| 27 | Programmieren | ||||||
| 28 | kollaboratives Lernen | ||||||
| 29 | Social Learning | ||||||
| 30 | Virtual Reality | ||||||
| 31 | Augmented Reality | ||||||
| 32 | Wiki | ||||||
| 33 | Feedback Loop | ||||||
| 34 | Peer Review | ||||||
| 35 | Jupyter Notebook | ||||||
| 36 | Blogs | ||||||
| 37 | Synchrones Online Lernen | ||||||
| 38 | Seamless Learning | ||||||
| 39 | Digital Mainstreaming | ||||||
| 40 | Digital Citizenship Skills | ||||||
| 41 | Learners-as-Designers | ||||||
| 42 | Projektorientierte Lehre | ||||||
| 43 | Avatarbasierte Lehre | ||||||
| 44 | Threshold Management | ||||||
| 45 | Kollaboratives online Arbeiten | ||||||
| 46 | Strukturlegetechnik | ||||||
| 47 | Game-Based Learning | ||||||
| 48 | edX | ||||||
| 49 | Data Awareness | ||||||
| 50 | Serendipity-Prinzip | ||||||
| 51 | wissenschaftliches Publizieren | ||||||
| 52 | Digital Literacy | ||||||
| 53 | Change Agents | ||||||
| 54 | Inverted Classroom | ||||||
| 55 | Blended Learning | ||||||
| 56 | E-Learning | ||||||
| 57 | E-Assessment | ||||||
| 58 | Adaptive Systeme | ||||||
| 59 | Problem Based Learning | ||||||
| 60 | Serious Games | ||||||
| 61 | Lebenslanges Lernen | ||||||
| 62 | Scaffolding | ||||||
| 63 | Situiertes Lernen | ||||||
| 64 | Meta Learning | ||||||
| 65 | Digitale Mindset | ||||||
| 66 | Self-Assessment | ||||||
| 67 | erfahrungsbasiertes Lernen | ||||||
| 68 | Digitalisierungsportfolio | ||||||
| 69 | interaktive/kollaborative Whiteboards | ||||||
| 70 | Peer lnstruction | ||||||
| 71 | Just-in-Time-Teaching | ||||||
| 72 | Lernknoten | ||||||
| 73 | Mobiles Lernen | ||||||
| 74 | Lower Thinking Skills | ||||||
| 75 | gute wissenschaftliche Praxis (GWP) | ||||||
| 76 | Calgary-Cambridge-Guide | ||||||
| 77 | Self Determination Theory | ||||||
| 78 | test-enhanced learning | ||||||
| 79 | Natural Language Processing (NLP) | ||||||
| 80 | Active Learning (AL) | ||||||
| 81 | joint-teaching | ||||||
| 82 | Termbase | ||||||
| 83 | MathWeb | ||||||
| 84 | emerging knowledge | ||||||
| 85 | Online-Aufgabenplattform WeBWorK | ||||||
| 86 | MATLAB | ||||||
| 87 | REMOTE-Lab-Lecture | ||||||
| 88 | blended assessments | ||||||
| 89 | Flex Classroom | ||||||
| 90 | kompetitives Lernen | ||||||
| 91 | Automatisiertes Lehrsystem | ||||||
| 92 | Decoding the Disciplines | ||||||
| 93 | Spaced Learning | ||||||
| 94 | Retrieval Learning | ||||||
| 95 | Interleaved Learning | ||||||
| 96 | „trial-and-error“ Prinzip | ||||||
| 97 | forensische Bildanalyse | ||||||
| 98 | Datenanalyse mit Tools | ||||||
| 99 | KI | ||||||
| 100 | Immersive Lernagentur | ||||||
| 101 | Holografischer Hörsaal | ||||||
| 102 | Hybrid Thinking | ||||||
| 103 | Design Thinking Ansatz | ||||||
| 104 | multimedialen web-based Trainings | ||||||
| 105 | Gamification | ||||||
| 106 | Cybersicherheit | ||||||
| 107 | Kompetitives Lernen | ||||||
| 108 | Inverted Flipped Classroom | ||||||
| 109 | asynchrones Lernen | ||||||
| 110 | DaLI Kompetenzrahmen | ||||||
| 111 | LMS | ||||||
| 112 | E-Tutor | ||||||
| 113 | Simulation Based Learning | ||||||
| 114 | BITS (Binary Digit Stones) | ||||||
| 115 | Deep interactive leaming | ||||||
| 116 | Global-to-Detail Approach | ||||||
| 117 | Alternierende Präsenz Onlinephasen | ||||||
| 118 | Virtuelle Maschinen | ||||||
| 119 | Virtueller Lernraum | ||||||
| 120 | Slidecasts | ||||||
| 121 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format | ||||||
| 122 | Higher Thinking Skills | ||||||
| 123 | eKlausuren (vor Ort) | ||||||
| 124 | Flipped-Lab | ||||||
| 125 | Smart Glasses | ||||||
| 126 | SCORM-Format | ||||||
| 127 | konzeptionelles Lernen | ||||||
| 128 | Digitale Recherche | ||||||
| 129 | Suchmaschinen | ||||||
| 130 | Kritischer Umgang mit digitalen Quellen | ||||||
| 131 | Prüfung und reflektierte Einschätzung der Integrität digitaler Quellen | ||||||
| 132 | Data-Management | ||||||
| 133 | Data-Auswertung | ||||||
| 134 | Datenmigration | ||||||
| 135 | Digital Publishing | ||||||
| 136 | Urheberrecht | ||||||
| 137 | CC-BY-Lizenzen | ||||||
| 138 | Foren | ||||||
| 139 | Microlearning | ||||||
| 140 | E-Portfolio | ||||||
| 141 | Individualisiertes Lernen | ||||||
| 142 | 3D-Druck | ||||||
| 143 | Podcast | ||||||
| 144 | E-Publishing | ||||||
| 145 | softwaregestützte Lernmanagement | ||||||
| 146 | Ethik | ||||||
| 147 | virtuelle Mobilität | ||||||
| 148 | MOOC | ||||||
| 149 | Videotutorials | ||||||
| 150 | Constructive Alignment | ||||||
| 151 | E-Tutorials | ||||||
| 152 | barrierefrei | ||||||
| 153 | Learning Analytics | ||||||
| 154 | Audience Response System | ||||||
| 155 | Eye Tracking | ||||||
| 156 | Scribble-Stil | ||||||
| 157 | Berner Modell | ||||||
| 158 | Task-based Language Learning | ||||||
| 159 | Drei Tetrader Modell | ||||||
| 160 | Digital-Knigge | ||||||
| 161 | Badge-System | ||||||
| 162 | E-Learning Didaktiker | ||||||
| 163 | E-Lecture | ||||||
| 164 | STACK | ||||||
| 165 | Teaching Analysis | ||||||
| 166 | parametrierbare Aufgaben | ||||||
| 167 | Digitale Kommunikation | ||||||
| 168 | Datenbanken | ||||||
| 169 | Datenstrukturierung | ||||||
| 170 | Datenorganisation | ||||||
| 171 | Datenformate | ||||||
| 172 | Metadaten | ||||||
| 173 | Linked Open Data | ||||||
| 174 | Open Access | ||||||
| 175 | algorithmisches Denken | ||||||
| 176 | Recht | ||||||
| 177 | Vier-Komponenten Instruktionsdesign Modell (4C-IDModell) | ||||||
| 178 | deep learning | ||||||
| 179 | |||||||
| 180 | 360 Grad Videos | ||||||
| 181 | Interaktive Elemente | ||||||
| 182 | Bring Your Own Device | ||||||
| 183 | Cultural Literacy | ||||||
| 184 | immersive Technologien | ||||||
| 185 | Responsive Design | ||||||
| 186 | Mixed-Mode-Ansatz | ||||||
| 187 | iQu – Integrierte Qualitätsoffensive in Lehre und Studium | ||||||
| 188 | Digital Integration Gap | ||||||
| 189 | Microservices-Architekturstil | ||||||
| 190 | iOER | ||||||
| 191 | "Top Down"-Lehransatz | ||||||
| 192 | Modularisierung | ||||||