| Nr | Keyword | Zugeordnete KMK |
|---|
| 1 | 21st Century Skills | 6 |
| 2 | 3-E-Modell | 5 |
| 3 | 3D-Druck | 2 |
| 4 | Active Learning (AL) | 3 |
| 5 | Adaptive Systeme | 3 |
| 6 | Alternierende Präsenz Onlinephasen | 2 |
| 7 | Arbeiten in der Cloud | 5 |
| 8 | asynchrones Lernen | 3 |
| 9 | Augmented Reality | 4 |
| 10 | Automatisiertes Lehrsystem | 3 |
| 11 | BITS (Binary Digit Stones) | 2 |
| 12 | blended assessments | 3 |
| 13 | Blended Learning | 3 |
| 14 | Blogs | 4 |
| 15 | Calgary-Cambridge-Guide | 3 |
| 16 | community of practice | 5 |
| 17 | DaLI Kompetenzrahmen | 3 |
| 18 | Data Awareness | 4 |
| 19 | Data Science Kompetenz | 6 |
| 20 | Datenkompetenz | 6 |
| 21 | Decoding the Disciplines | 3 |
| 22 | Design Thinking Ansatz | 3 |
| 23 | DigComp Framework | 6 |
| 24 | DigCompEdu-Framework | 6 |
| 25 | Digital Humanities | 6 |
| 26 | Digital Literacy | 4 |
| 27 | Digital Mainstreaming | 4 |
| 28 | Digital Publishing | 2 |
| 29 | Digitale Mündigkeit | 6 |
| 30 | Digitalisierungsportfolio | 3 |
| 31 | E-Assessment | 3 |
| 32 | E-Education | 5 |
| 33 | E-Learning | 3 |
| 34 | E-Learning Community | 5 |
| 35 | E-Portfolio | 2 |
| 36 | E-Publishing | 2 |
| 37 | edX | 4 |
| 38 | emerging knowledge | 3 |
| 39 | erfahrungsbasiertes Lernen | 3 |
| 40 | Feedback Loop | 4 |
| 41 | Fern-Studiengang | 5 |
| 42 | Flex Classroom | 3 |
| 43 | Forschendes Lernen | 5 |
| 44 | Future Skills | 6 |
| 45 | Game-Based Learning | 4 |
| 46 | Gamification | 3 |
| 47 | Global-to-Detail Approach | 2 |
| 48 | gute wissenschaftliche Praxis (GWP) | 3 |
| 49 | Holografischer Hörsaal | 3 |
| 50 | Hybrid Thinking | 3 |
| 51 | IDEA instructions | 5 |
| 52 | Immersive Lernagentur | 3 |
| 53 | interaktive/kollaborative Whiteboards | 3 |
| 54 | Interleaved Learning | 3 |
| 55 | Inverted Classroom | 3 |
| 56 | Inverted Classroom Mastery Modell | 5 |
| 57 | Inverted Flipped Classroom | 3 |
| 58 | joint-teaching | 3 |
| 59 | Jupyter Notebook | 4 |
| 60 | Just-in-Time-Teaching | 3 |
| 61 | KMK Strategie | 6 |
| 62 | kollaboratives Lernen | 5 |
| 63 | Kollaboratives online Arbeiten | 4 |
| 64 | kompetitives Lernen | 3 |
| 65 | Kompetitives Lernen | 3 |
| 66 | Learners-as-Designers | 4 |
| 67 | Legal Tech | 6 |
| 68 | Lernknoten | 3 |
| 69 | LMS | 2 |
| 70 | Lower Thinking Skills | 3 |
| 71 | Maschinelles Lernen | 6 |
| 72 | MathWeb | 3 |
| 73 | MATLAB | 3 |
| 74 | Meta Learning | 3 |
| 75 | Mobiles Lernen | 3 |
| 76 | Natural Language Processing (NLP) | 3 |
| 77 | Online-Aufgabenplattform WeBWorK | 3 |
| 78 | Open Source | 5 |
| 79 | Peer lnstruction | 3 |
| 80 | Peer Review | 4 |
| 81 | Programmieren | 5 |
| 82 | Projektorientierte Lehre | 4 |
| 83 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format | 2 |
| 84 | REMOTE-Lab-Lecture | 3 |
| 85 | Retrieval Learning | 3 |
| 86 | Scaffolding | 3 |
| 87 | SCORM-Format | 2 |
| 88 | Scribble-Stil | 1 |
| 89 | Seamless Learning | 4 |
| 90 | Self Determination Theory | 3 |
| 91 | Serendipity-Prinzip | 4 |
| 92 | Simulation Based Learning | 2 |
| 93 | Situiertes Lernen | 3 |
| 94 | Slidecasts | 2 |
| 95 | Social Learning | 5 |
| 96 | Spaced Learning | 3 |
| 97 | Strukturlegetechnik | 4 |
| 98 | Synchrones Online Lernen | 4 |
| 99 | t-shaped professional | 6 |
| 100 | Termbase | 3 |
| 101 | test-enhanced learning | 3 |
| 102 | Threshold Management | 4 |
| 103 | TPACK Modell | 6 |
| 104 | TPCK-Modell | 6 |
| 105 | Virtual Reality | 4 |
| 106 | Virtuelle Maschinen | 2 |
| 107 | Virtuelle Praktikum | 5 |
| 108 | Virtueller Lernraum | 2 |
| 109 | VUCA | 6 |
| 110 | Wiki | 4 |
| 111 | wissenschaftliches Publizieren | 4 |
| 112 | „trial-and-error“ Prinzip | 3 |