| Nr | Keyword | Zugeordnete KMK |
|---|
| 1 | 21st Century Skills | 6 |
| 2 | 3-E-Modell | 5 |
| 3 | 3D-Druck | 2 |
| 4 | Active Learning (AL) | 3 |
| 5 | Adaptive Systeme | 3 |
| 6 | Arbeiten in der Cloud | 5 |
| 7 | asynchrones Lernen | 3 |
| 8 | Augmented Reality | 4 |
| 9 | Automatisiertes Lehrsystem | 3 |
| 10 | Avatarbasierte Lehre | 4 |
| 11 | Berner Modell | 1 |
| 12 | blended assessments | 3 |
| 13 | Blended Learning | 3 |
| 14 | Bring Your Own Device | 1 |
| 15 | Change Agents | 4 |
| 16 | community of practice | 5 |
| 17 | Constructive Alignment | 1 |
| 18 | Cybersicherheit | 3 |
| 19 | Data Awareness | 4 |
| 20 | Data Science Kompetenz | 6 |
| 21 | Datenanalyse mit Tools | 3 |
| 22 | Datenkompetenz | 6 |
| 23 | Datenmigration | 2 |
| 24 | Decoding the Disciplines | 3 |
| 25 | Deep interactive leaming | 2 |
| 26 | Design Thinking Ansatz | 3 |
| 27 | DigComp Framework | 6 |
| 28 | DigCompEdu-Framework | 6 |
| 29 | Digital Citizenship Skills | 4 |
| 30 | Digital Humanities | 6 |
| 31 | Digital Literacy | 4 |
| 32 | Digitale Mündigkeit | 6 |
| 33 | Digitalisierungsportfolio | 3 |
| 34 | E-Education | 5 |
| 35 | E-Learning | 3 |
| 36 | E-Learning Community | 5 |
| 37 | E-Tutor | 2 |
| 38 | edX | 4 |
| 39 | eKlausuren (vor Ort) | 2 |
| 40 | emerging knowledge | 3 |
| 41 | erfahrungsbasiertes Lernen | 3 |
| 42 | Fern-Studiengang | 5 |
| 43 | Flex Classroom | 3 |
| 44 | Flipped-Lab | 2 |
| 45 | forensische Bildanalyse | 3 |
| 46 | Forschendes Lernen | 5 |
| 47 | Future Skills | 6 |
| 48 | Game-Based Learning | 4 |
| 49 | Gamification | 3 |
| 50 | Higher Thinking Skills | 2 |
| 51 | Holografischer Hörsaal | 3 |
| 52 | Hybrid Thinking | 3 |
| 53 | IDEA instructions | 5 |
| 54 | Immersive Lernagentur | 3 |
| 55 | Individualisiertes Lernen | 2 |
| 56 | Interleaved Learning | 3 |
| 57 | Inverted Classroom | 3 |
| 58 | Inverted Classroom Mastery Modell | 5 |
| 59 | Inverted Flipped Classroom | 3 |
| 60 | joint-teaching | 3 |
| 61 | Jupyter Notebook | 4 |
| 62 | Just-in-Time-Teaching | 3 |
| 63 | KI | 3 |
| 64 | KMK Strategie | 6 |
| 65 | kollaboratives Lernen | 5 |
| 66 | Kollaboratives online Arbeiten | 4 |
| 67 | kompetitives Lernen | 3 |
| 68 | Kompetitives Lernen | 3 |
| 69 | konzeptionelles Lernen | 2 |
| 70 | Learners-as-Designers | 4 |
| 71 | Lebenslanges Lernen | 3 |
| 72 | Legal Tech | 6 |
| 73 | Lernknoten | 3 |
| 74 | Lower Thinking Skills | 3 |
| 75 | Maschinelles Lernen | 6 |
| 76 | MathWeb | 3 |
| 77 | MATLAB | 3 |
| 78 | Microlearning | 2 |
| 79 | Mobiles Lernen | 3 |
| 80 | MOOC | 2 |
| 81 | multimedialen web-based Trainings | 3 |
| 82 | Natural Language Processing (NLP) | 3 |
| 83 | Online-Aufgabenplattform WeBWorK | 3 |
| 84 | Open Source | 5 |
| 85 | parametrierbare Aufgaben | 1 |
| 86 | Peer lnstruction | 3 |
| 87 | Problem Based Learning | 3 |
| 88 | Programmieren | 5 |
| 89 | Projektorientierte Lehre | 4 |
| 90 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format | 2 |
| 91 | REMOTE-Lab-Lecture | 3 |
| 92 | Retrieval Learning | 3 |
| 93 | Scaffolding | 3 |
| 94 | Seamless Learning | 4 |
| 95 | Self Determination Theory | 3 |
| 96 | Self-Assessment | 3 |
| 97 | Serendipity-Prinzip | 4 |
| 98 | Serious Games | 3 |
| 99 | Simulation Based Learning | 2 |
| 100 | Situiertes Lernen | 3 |
| 101 | Smart Glasses | 2 |
| 102 | Social Learning | 5 |
| 103 | softwaregestützte Lernmanagement | 2 |
| 104 | Spaced Learning | 3 |
| 105 | STACK | 1 |
| 106 | Strukturlegetechnik | 4 |
| 107 | Synchrones Online Lernen | 4 |
| 108 | t-shaped professional | 6 |
| 109 | Termbase | 3 |
| 110 | test-enhanced learning | 3 |
| 111 | Threshold Management | 4 |
| 112 | TPACK Modell | 6 |
| 113 | TPCK-Modell | 6 |
| 114 | Vier-Komponenten Instruktionsdesign Modell (4C-IDModell) | 1 |
| 115 | Virtual Reality | 4 |
| 116 | virtuelle Mobilität | 2 |
| 117 | Virtuelle Praktikum | 5 |
| 118 | VUCA | 6 |
| 119 | „trial-and-error“ Prinzip | 3 |